I barely knew which faction was what, and mostly, just kept crawling through dungeons and looking for items.Description Steam Store Description (from Ad Blurbs)ġ971 Project Helios is a turn-based strategy game which combines modern warfare military tactics and close combat. So, while the world 1971 Project Helios was building seems epic, it did not stand out because the in-game reveals were unbearably bland. Thankfully, there’s the main menu collectibles page and the internet. I spent nearly the entire game not understanding anything that was going on despite reading all of the generic notes scattered around as I tried to wrap my head around the science or cult behind everything: and failing. The problem: is that it’s integrated incredibly poorly. With lore, backstory, and worldbuilding that is impeccably thought out. Though I should mention, once I did my second playthrough, I had no more glitches in the game, just that one: save file specific one where I couldn’t interact with items or trigger things.įinally, and this is going to be weird saying this in this section: the story is surprisingly good. It was part 3 in the game, and I couldn’t interact with any items and had to reload the file multiple times to fix it (restarting the chapter didn’t work). Including a terrible game-breaking glitch regarding a fulgor tank I could not reach because a door never opened. Unfortunately, like many of the games that I’ve played steam: there were glitches. They were forgetful, slightly non-functional, and non-essential items that came in abundance in the later levels of the game, so much so, that I eventually just stopped caring about finding new equipment. In fact, most of the items I picked up the second time around, while granting me new abilities, absolutely sucked. ![]() I regret this in hindsight because having played to the end, I realize now: I didn’t miss much of anything. I passed up enough items, not by choice by glitch, where I thought I missed something essential and started another run from the beginning four chapters in. I missed out on a lot of collectibles in my first playthrough. But not all is dreary, as to speed things along before a deathly chill, players can utilize any randomly found Fulgor, granting abilities that can shorten cooldowns, revive heroes, or defrost allies from the cold.Īfter attacking with Hanna, and still not being able to attack that same sniper with Alexi, I realized The ‘Squad Sight’ Ability is pretty useless. To matters worse: the world freeze is also uncurable and gets worse, the longer a battle takes. Heavy on tactics, the game also makes it so that every movement choice is permanent, and thus, there’s no way to try an action and then hit undo like other tactics games.Ĭombine this with the game’s forever-freezing-world environment, which slowly chips at everyone’s HP, and you have a game that forces you to think critically while always pushing the action forward. Just as you’re looking to find free shots against the AI, so does it try to do the same against you. It’s also exhilarating that the shoot-and-cover methods are imperative on both offense and defense. It’s critical to find coverage during battle as it doesn’t take much for a character to get shot and die in the open. Which is why I was happy that the game’s shooter and turned based mechanics, much like SOCOM, was a lot of fun. There’s just something about tactical shooting, finding covers, and getting the angle on an opponent that feels good. ![]() ![]() There’s Emile, the French-accented protagonist who is on a mission for his family his partner Hanna, a highly skilled sniper with a history Ame, who seems to have had a relationship with Emile and has unique abilities, along with her dog: Ricotta Renzo, the hulking rogue assassin Wilhelm, the hunky hero meant to protect doctor Blythe with his team Domi, Wilhelm’s tactical strategist and demolitions expert and finally, Alexi and Alena, two siblings serving under Wilhelm who act as his team’s sniper and runner. ![]() And though it’s initially irritating that some units are more useful than others (snipers in this game are super overpowered), by the game’s end, it’s noticeable that every character has well-thought-out mechanics and tactics if you just experiment with them well. And though it seems like a simple introduction of heroes assembling for the sake of varying the gameplay, I was surprised that almost every character gets a little story arc. One of the best things about Project Helios 1971 is its characters, each distinct units from opposing factions with different backstories and fighting abilities.
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